If you fool with something too long - as I am wont to do - you can seriously mess twist and warp a good idea into a bad one.
When working on personal projects I have this nasty habit of over tweaking ridiculous details that bring nothing to the table to improve the work in front of me. Later, when I am starting to get pressed for time, I rush things and find myself disappointed with the end result.
I do not intend to do the same thing with any of my projects in the future. I will take the time - sure - to do it right. But, from now on, I will write things down, make well laid plans and ensure that the end product is hopefully good to someone else other than me.
So anyways, I have been fooling with Sculpting in Blender again. In the future, I will be getting into a few animated projects that I think will have quite a few models and objects that make use of sculpting. So I plan on using some of my time every once and I while to dedicate to focusing on a few areas in 3D that need practise. Maybe even fool with some film here and there.
Proportionately, these heads aren't very accurate - no reference was used - and they could use some even finer details, which I might add later. Never mind the ears, I almost ignored doing them, focusing instead on the faces. Mainly, these quick sculpts are meant to make me more familiar with all the sculpt tools that are now available in Blender.
Currently I am only skimming the surface of the tools, making use of the default settings mainly, but eventually I hope that I have a formula that works well with me that I can use effectively to create great looking models.
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