After delving through some of the games that I have worked on, I'm feel that I am shaking my head that some of them actually ended up being made at all.
Not so much that they were poorly done, they were pretty current in technology and implementation. More that the content is so questionable, and we knew it at the time. But, what the publisher wants, the publisher gets.
Thank you for the indie revolution!
More recent titles first, down to the oldest.
Sideway New York
Unfortunately, neither I nor anybody else I know - besides the upper creatives - were given credit on this game. I played the demo on the PS3, and didn't see anyone I worked with in the grunt departments of the art/programming teams listed there. I worked on this game back in 2009 when it was being developed for XBLA while I was at Fuel Industries, before large lay offs occurred. It really didn't change all that much from the version I worked on. The environments look to have been reused and that includes all the props we made, but the texturing of the models is completely different. Originally while I was on the project, the look of the 3D environment was more realistic to contrast with the Graffiti. That appears to have been taken away.
Disrespectoids
This was a fairly large project, that involved quite a bit of character modelling with another artist who was my lead at the time. While the characters were simple enough, surprisingly the toony aspects provided quite a few annoyances when translated into 3D. The same models were used for the cinematics as in game, because the ingame stuff was all pre-rendered on sprite sheets.
Overall, these were some enjoyable titles to work on. I'm not sure Tetsurai has actually really been made playable yet. Other smaller adver games for web browsers were made while simultaneously working on these projects.
This is one of those smaller adver games. Viking Quest. It was fun, just your basic hack and slash like Gauntlet. I modelled props and the enemy minions.
Land of the Dead: Road to Fiddler's Green
I think that this must be the most popular game I've ever worked on. There appears to be a lot of fan love on youtube for it. I left before the game was officially finished. But It had been a fun experience at the time. Especially the protoype - Day of the Zombie - that lead to this whole movie tie.
Pariah
This didn't perform well at all I don't think. I worked on the cinematics for a few months on this one.
Marine Heavy Gunner Vietnam
There is so much going on in this game that is politically incorrect. And the majority of the team questioned how we ended up working on something like this. But this is what happens when you are mercenaries for hire. There were some good times had while making this game though.
Desert Thunder
This was my first real true game making experience, and again I questioned what I had gotten myself into. The team was great, but the content of the game questionable. We began working on this not that long after the events in New York on September 11th. It appealed to a certain group at the time.
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