Showing posts with label gimp. Show all posts
Showing posts with label gimp. Show all posts
Thursday, June 13, 2013
Who Needs the Moon? #1 for sale through me
While I wait for ComiXology to publish the first issue of my mini series (I'm tired of twiddling my thumbs) I've decided to start serving up the issues myself as they come, by the way of the gumroad here on my blog.
Like Benny said in the film Total Recall, "I got five kids to feed."
He lied though. And so am I. I only have two kids to feed.
So that being said, it seemed like a good idea to try and get these out to the public myself.
So if you like supernatural stories or comics in general, why not take a look? The first issue is only a $1 and you'll be supporting an indie creator. The comic was entirely made with open source software. Inkscape, scribus, mypaint, gimp and krita.
Best viewed with the cloudreaders app on iOS or the Aldiko app on Android. Both free.
As for eReaders, I don't own one, but I should think that they can read pdf's? But if you have a black and white eReader that only supports text, you are probably out of luck.
There's always the computer!
Wednesday, June 12, 2013
NSFW Illustration
Wednesday, May 1, 2013
The Red God Rises
I've been toying with an epic fantasy story (among others) in the back of my mind for years now.
Every once in awhile, I'll get some inspiration to create something for it. Maybe add to the history of one character, redesign another or create an entirely new one.
This is one of the new ones.
He came about while I grabbed an old image I had done using DeviantART's Muro. It was a pretty lame sketch, and I think it was the only quick thing I did with the app.
But on a whim, I grabbed it because I was forcing myself to think outside the box and work on something that pushed me to do something different.
The resulting sketch was pretty cool.
Then I reformatted my machine and installed on the wrong hard drive and lost it along with some other pretty cool images.
:'(
Anyways, this guy and some other characters I had come up with, fortunately wouldn't die so easily.
And so once again I took a stab at him.
He is menacing and quite villainous looking. But he is actually a good guy.
A bit of MyPaint, Gimp and Krita too. I am really starting to like da Krita!
Tuesday, April 30, 2013
Work Begins Again
Well I hope it's not a cruel joke.
But, I received word earlier this week that I had been accepted into the comixology submit series.
Hooray!
Hopefully there won't be too long of a wait before the actual first issue goes live. Either way I am going to grab this opportunity by the horns and hope that it goes somewhere.
So I am now working on the second issue. Lots of work to do!
Stay tuned.
But, I received word earlier this week that I had been accepted into the comixology submit series.
Hooray!
Hopefully there won't be too long of a wait before the actual first issue goes live. Either way I am going to grab this opportunity by the horns and hope that it goes somewhere.
So I am now working on the second issue. Lots of work to do!
Stay tuned.
Sunday, September 2, 2012
I Got Ahead of Myself
Looks like I am not going to have the first 25 pages finished as quickly as I expected to. Things should change in the next week or two though.
1) My son starts junior kindergarten next week - so that frees up daytime hours on Thursday and Friday.
2) Maybe my daughter will start going to daycare during that time on those same days - thereby freeing up more daytime hours.
3) The above should make me less off a sleep starved and sleep obsessed person who actually does something with his time in the evenings when his kids are staying with him instead of falling immobile onto a couch.
4) I am getting a better sense of the visual direction of the book - and it has made me come up with some interesting ideas for the story having these times when I can't but can work on the book.
Basically, half my time is split taking care of my two toddlers, which is the most exhausting/rewarding/stressful/empowering/difficult/wonderful thing I have ever done!
Anyways, 6 pages are 95% complete. Just trying to decide if I should post those for now.
1) My son starts junior kindergarten next week - so that frees up daytime hours on Thursday and Friday.
2) Maybe my daughter will start going to daycare during that time on those same days - thereby freeing up more daytime hours.
3) The above should make me less off a sleep starved and sleep obsessed person who actually does something with his time in the evenings when his kids are staying with him instead of falling immobile onto a couch.
4) I am getting a better sense of the visual direction of the book - and it has made me come up with some interesting ideas for the story having these times when I can't but can work on the book.
Basically, half my time is split taking care of my two toddlers, which is the most exhausting/rewarding/stressful/empowering/difficult/wonderful thing I have ever done!
Anyways, 6 pages are 95% complete. Just trying to decide if I should post those for now.
Tuesday, August 7, 2012
Hatching a Grey Plan
So... What have I learned while making this comic?
Well I learned that I needed to set up my comic, in such a way that it would be easy and enjoyable to read. I spent probably too much time looking for a plugin that would allow me to do that here on Blogger. Unfortunately there isn't such a thing. At least I didn't search long and hard enough to find out if there was, and besides it looks like Wordpress is the choice for web comic publishing.
I considered setting up a Wordpress comic site using the plugin found at webcomic, but there were problems presented here that I didn't want to deal with any longer. Primarily, creating a website and paying someone to host it, which in my opinion is a waste of money in this day and age and the free options available. I wanted a free solution at whatever cost (go figure, and there are costs), and wanted to do it using Blogger, but soon realized that wasn't going to work out. The images that make up your comic need to be housed somewhere, and then each page needs its own separate html link, or some kind of code that keeps track of the images to post the right one when you click the next button, or the back button, etc.
What to do?
I kept searching, I wasn't about to start dealing with html coding again. Luckily, I stumbled pretty quickly on ComicFury.
Hallelujah!
I was worried that there would be some things that I would need to agree to that would make using a free site service like theirs unappealing. Fortunately, so far that doesn't seem to be the case. And, currently, I think anyone interested in creating a web comic should consider them. They give you the free hosting, and only ask that you place their personal advertisement on your webcomic, which you don't even have to agree to do. But... Why wouldn't you help the people helping you?
You are free to advertise there whatever you want on your pages. Obviously within acceptable limits.
I decided to use them almost instantly, and therefore knew that I needed to get my first 25 pages completed to have it up there pretty soon. And, so I got to work. I needed a cover to place there, so viewers have something to see in the meantime, and created this after whittling down an idea into something that I could use in many ways.
I have always had the intention to print this comic sometime in the near future, and so I had a definite look that I was striving for.
However after spending some time working with a system to speed up hatching - by basically placing a hatched image into the file as a layer, and then masking it to add and remove it from portions of the page - I discovered that it looked kind of poor when shown at a decent web size with a width of 800px. The hatching just created too many artifacts at that resolution, and these distortions were just too glaring for me. I then fooled around with line width some more and line spacing to see if it cleared it up. But there seemed to be always problems. I didn't want to make concessions on the hatching, which would look fine in print, but it looked like I would have to.
I could make each comic page larger, but I think it would ultimately ruin the user experience by forcing the reader to pan around too much. If this comic were not intended for print, I would use a layout that works better with keyboard navigation, but the intent is to print later... Anyways...
Later a decent compromise presented itself. I decided to make the masks themselves different shades of grey and this looks great on the web. Heck, it even looks good on paper I bet. What this means is that I have something that looks great on a monitor, and I am sure it either looks just as good on paper and if not I can use the layers to place the hatching when I go to print. But I am now toying with the idea of making each shade of grey a different color, because it looks great now and has opened some new possibilities. We'll just have to see.
Well I learned that I needed to set up my comic, in such a way that it would be easy and enjoyable to read. I spent probably too much time looking for a plugin that would allow me to do that here on Blogger. Unfortunately there isn't such a thing. At least I didn't search long and hard enough to find out if there was, and besides it looks like Wordpress is the choice for web comic publishing.
I considered setting up a Wordpress comic site using the plugin found at webcomic, but there were problems presented here that I didn't want to deal with any longer. Primarily, creating a website and paying someone to host it, which in my opinion is a waste of money in this day and age and the free options available. I wanted a free solution at whatever cost (go figure, and there are costs), and wanted to do it using Blogger, but soon realized that wasn't going to work out. The images that make up your comic need to be housed somewhere, and then each page needs its own separate html link, or some kind of code that keeps track of the images to post the right one when you click the next button, or the back button, etc.
What to do?
I kept searching, I wasn't about to start dealing with html coding again. Luckily, I stumbled pretty quickly on ComicFury.
Hallelujah!
I was worried that there would be some things that I would need to agree to that would make using a free site service like theirs unappealing. Fortunately, so far that doesn't seem to be the case. And, currently, I think anyone interested in creating a web comic should consider them. They give you the free hosting, and only ask that you place their personal advertisement on your webcomic, which you don't even have to agree to do. But... Why wouldn't you help the people helping you?
You are free to advertise there whatever you want on your pages. Obviously within acceptable limits.
I decided to use them almost instantly, and therefore knew that I needed to get my first 25 pages completed to have it up there pretty soon. And, so I got to work. I needed a cover to place there, so viewers have something to see in the meantime, and created this after whittling down an idea into something that I could use in many ways.
I have always had the intention to print this comic sometime in the near future, and so I had a definite look that I was striving for.
However after spending some time working with a system to speed up hatching - by basically placing a hatched image into the file as a layer, and then masking it to add and remove it from portions of the page - I discovered that it looked kind of poor when shown at a decent web size with a width of 800px. The hatching just created too many artifacts at that resolution, and these distortions were just too glaring for me. I then fooled around with line width some more and line spacing to see if it cleared it up. But there seemed to be always problems. I didn't want to make concessions on the hatching, which would look fine in print, but it looked like I would have to.
I could make each comic page larger, but I think it would ultimately ruin the user experience by forcing the reader to pan around too much. If this comic were not intended for print, I would use a layout that works better with keyboard navigation, but the intent is to print later... Anyways...
Later a decent compromise presented itself. I decided to make the masks themselves different shades of grey and this looks great on the web. Heck, it even looks good on paper I bet. What this means is that I have something that looks great on a monitor, and I am sure it either looks just as good on paper and if not I can use the layers to place the hatching when I go to print. But I am now toying with the idea of making each shade of grey a different color, because it looks great now and has opened some new possibilities. We'll just have to see.
Here is a little taste of what I partly did to end up with the almost completed page 2 of my graphic novel
Pencilling, inking and painting in MyPaint.
Refining the image. Once I get this process down, I hope to make better time on later pages.
GIMP for the bridge between MyPaint and Inkscape. Please fix the GIMP. 2.8 Crashes so often on my rig.
Inkscape to prepare the final layouts and text.
Wednesday, July 18, 2012
Another Process Post
I've been working on the first 25 pages of the graphic novel. After doing some research today, I may have to cut one page, depending on whether it is affordable to print the comic up smaller "montly" issues. But, it certainly looks like print may just be too expensive to do unless it is all one volume, or if you are a major publisher that can afford to print a really large amount of issues.
So I'm pretty settled into the production process now.
Personally, I first start with a small pad of paper or notebook, where I just quickly try to jot down the story, page by page. At this early stage, I'm not really doing much more then putting down some basic narrative, dialogue or plot ideas that map out the story. I find it convenient to do it like this, because it's easy to carry around and work on it anywhere.
After I am happy enough with the rough images, and all the pages are roughed out. I then move on to tightening up the images. For me, this has been where the look of the characters has started to be fleshed out more. I've tried to sketch some of the supporting characters, but with little success, because it just feels out of context, and it seems I need the story and panels to really feel it all.
Sure, I could always look for work with another company - which I have done in the past, and would certainly take any current proposals! - but the reward of creating my own personal artistic vision is too enticing to stop striving to do this book and any other project I choose to create.
So I'm pretty settled into the production process now.
Personally, I first start with a small pad of paper or notebook, where I just quickly try to jot down the story, page by page. At this early stage, I'm not really doing much more then putting down some basic narrative, dialogue or plot ideas that map out the story. I find it convenient to do it like this, because it's easy to carry around and work on it anywhere.
This drafting stage has been very beneficial to me. The text is enough to remind me of what I plan on drawing in that page, and without thumbnails, it allows me to alter the mental layout of the page if it needs a different flow.
Some of this work could end up becoming scrap once I type it into the computer, using Libre Office, I've debated using google drive for this, but decided for now to keep everything on my own system.
Next I start typing the pages out into my desktop. I then print out these pages and place them all into a binder, organized into revision tabs. This way I can again easily edit then anywhere, marking out and revising narration and speech. I can also figure out if a page needs to be broken up into more pages, and start the thumbnails while I edit.
Although it is all maybe a little time consuming, I think it is actually extremely beneficial, and so I will continue to force myself to do it. The best laid plans are well thought out in advance.
Once things are starting to make sense and I am ready to start making the pages, I first create the layouts for every page in Inkscape. I then work with MyPaint to sketch the pages and then the GIMP to bring it all together.
So below, you'll see the basic roughed in page, with crude images to get a sense of placement. Just blocking in at this point.
Some of the panels require the use of a the background being repeated. So for this I've decided to just duplicate the "pencils" of the background into each panel with the GIMP. Later I'll free hand the "inks" of each panel separately, to give each a unique visual stamp.
I hope to have the first 25 and the cover up by mid August. Hopefully I can hit that mark, and - fingers crossed - people read it.
As an aside, making a living as an artist is not all it's cracked up to be.
Has it ever been?
While I wouldn't say I'm starving - my kids aren't currently going hungry either - it would certainly be nice to have some more money to get a little more out of life.
Sure, I could always look for work with another company - which I have done in the past, and would certainly take any current proposals! - but the reward of creating my own personal artistic vision is too enticing to stop striving to do this book and any other project I choose to create.
Saturday, January 15, 2011
Background Painting
This is a fairly quick background painting, for my toony short. The buildings are almost placeholder because I may want more details as I zoom in.

I'm trying to figure out what process I'll be going through in order to complete my short. I am also trying to figure out how I will be working on things in the future. It looks as though a good mix of 3d and 2d is a great way to work on things when you work alone.

I'm trying to figure out what process I'll be going through in order to complete my short. I am also trying to figure out how I will be working on things in the future. It looks as though a good mix of 3d and 2d is a great way to work on things when you work alone.
Labels:
3d,
animation,
blender,
cg,
duskland,
gimp,
illustration,
mypaint,
open source,
process
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